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What We do

Oto Technologies is a software and IP development company that focuses on handheld computing and communications devices, systems, and services.  The Company concentrates on internal IP and technology development and supplements that effort with acquisitions.  Oto’s key employees have had prior success working at similar companies that have licensed their innovations to the technology industry.  The company has significant funding from venture investors.

 

Distributed Media

computer network Distributed Media Services encompass a broad range of applications and useful implementations as deployed on traditional networks and the Internet. As media files become increasingly larger, stored in multiple places, played on varied devices, and as networks become highly saturated and clogged with media data packets, increasing emphasis on leveraging distributed media services and distributed computing architectures will become the operational standard.

Distributed Media Services leverage multiple computing systems and network architectures providing for vastly more efficient, robust, and flexible applications than possible with stand-alone implementations. Distributed programming of these applications typically falls into one of several basic architectures:

  • Peer-to-Peer (P2P)
  • Client-Server
  • 3-Tier Architecture
  • N-Tier Architecture
  • Distributed Objects
  • Loose or Tight Coupling

Applications written for these architectures to provide enhanced systems and methods for sharing, playing, streaming, finding, protecting, and distributing are categorized as Distributed Media Services. There are two distinct segments: consumer and commercial applications.
 

Network Assisted Services

NAS deployed by wireless carriers, Internet network providers, and within home networks provide augmented solutions to assist mobile devices that are inherently limited in power and performance.

These services complement, assist, augment and enhance services and applications that run on distributed systems such as mobile devices. This is particularly interesting when dealing with systems with limited power and resources. Network assisted services can augment the limitations of the mobile devices, such as power, memory and CPU.

The application running on the mobile device may directly cooperate with and be aware of network assisted services, or they may be transparent.
 

Distributed Communication and Event Synchronization CES

mobile communication The focus is on infrastructure services for distributed Communication and Event Synchronization (CES) on hand held, console, and PC platforms. A distributed game involves multiple players whose devices communicate over a local, ad hoc, or wide area networks. The number of game participants may range from a few players, in close proximity, to millions of concurrent players from around the world. This technology now being developed for Massively Multiplayer Online Role Playing Games (MMORPGs) will soon transition to mainstream communication, education, and business platforms. Oto intends to garner significant market share in the core enabling technologies that lead the way.

Game platforms are generally traditional client-server systems that struggle with the number of participants and resources to support modern connectivity, interaction, game mechanics, and media requirements. Efforts in this area are centered on enabling distributed technology to meet the needs of the next generation game platform infrastructures, rather than on end-user game applications themselves.